bsnes-Qt: bsnes v073 fork to maintain Qt GUI.bsnes macOS: bsnes v068 fork for macOS.Used for tool-assisted speedruns and has a debugger. BizHawk: bsnes v087 fork with added TAS features.This fork is developed by Alcaro, who developed ZMZ and is also developing his own libretro frontend, minir.Ī fork of bsnes v073 that aimed to backport emulation improvements from more current versions of higan while keeping the features of the older version's Qt GUI. This fork is only available as a libretro core, though it is possible to build it with Ethos (byuu's frontend) instead. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled. It also has an option to overclock SuperFX. This fork aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as to have some optimizations that don't affect emulation accuracy. Improved usability, bug fixes, and more.Built-in hotkeys for full-screen and pseudo-full-screen modes, opening a game Alt+F4 works in full-screen mode.Better default settings: VSync, exclusive full-screen mode, blur disabled.Drivers are not reset after crashes, a command-line option is provided for explicit reset.Saving screenshots in the compressed PNG format instead of uncompressed BMP.Precise aspect ratio of 4:3 instead of 64:49 with correction enabled, in the “Center” and “Scale” modes.Pixel-perfect integer-ratio scaling both vertically and horizontally.Has the following improvements over regular bsnes: bsnes-hd has more hacks that give true HD in mode 7 SNES games and widescreen in other games. The difference is that official bsnes only has slight visual improvements but with mostly perfect compatibility. Some of the features of this fork are or will be included in official bsnes. Some non-HD related features – Like the ability to disable background layers, sprites and window effects for screenshots for wallpapers or soft crop to zoom in, leaving maps or static art off the sides of the screen.Works for most Mode 7 scenes, but also for some other scenes/games, after some setting tweaking. Widescreen – Extending the scenes to the left and right, without distorting them.It is a higher resolution version of the process the SNES uses. This does not involve new custom imagery or upscaling algorithms. HD Mode 7 – Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions.It is available under the GNU GPL version 3 or later.Ī newer fork of bsnes, first released in 2019 by DerKoun, that adds HD video features, such as: It was originally developed by Near (formerly known as byuu) and is now maintained by the community. It returns to the Qt GUI that it abandoned before its merger with higan and has a much faster multi-threaded PPU renderer, giving it the performance of the old bsnes-balanced core while retaining the accuracy of the bsnes-accurate core. Bsnes is a subset project of higan, and focuses on performance, features, and ease of use.
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